EDICS
| EDICS Name | Description |
|---|---|
| 1 | SIGNAL PROCESSING FOR MULTIMEDIA APPLICATIONS |
| 1-ANSY | Audio/Video Analysis and Synthesis |
| 1-CDOM | Compressed Domain Processing |
| 1-COMP | Low-complexity Processing in Devices and Sensors |
| 1-CONV | Media Conversion and Transcoding |
| 1-CPRS | Compression and Coding |
| 1-DIST | Distributed and Parallel Processing |
| 1-ENCR | Watermarking, Encryption, and Data Hiding |
| 1-HETE | Joint Processing of Heterogeneous Data |
| 1-PROC | 3-D Audio/Video Processing |
| 1-SPAR | Sparse Signal Processing |
| 1-SYNA | Integration of Synthetic and Natural Audio/Video |
| 2 | TECHNOLOGY COMPONENTS AND SYSTEM INTEGRATION |
| 2-ALAR | Algorithms and Algorithmic Transformations |
| 2-CADS | System Design Methodology and Tools (i.e. Models of Computation, CAD Tools, and Synthesis Tools) |
| 2-CIRC | Low-power Digital and Analog Circuits for Multimedia |
| 2-DISP | Display Technology for Multimedia |
| 2-HDSO | Hardware/Software Co-design and Instruction-level Architecture Issues |
| 2-MACH | Micromachining Devices for Multimedia |
| 2-OPTI | System Optimization |
| 2-PARA | Architectures and Design Techniques (i.e. Multi-core, Many-core, and GPU) |
| 2-PRES | 3-D Presentation |
| 2-SYSS | System Software for Multimedia (i.e. Operating System/Middleware Support) |
| 2-WORK | System Performance |
| 2-XLYR | Cross-layer System Interaction for Multimedia |
| 3 | HUMAN CENTRIC MULTIMEDIA |
| 3-MHCD | Multimodal Human-human and Human-computer Dialog |
| 3-MHMI | Multimodal Human-machine Interfaces and Interaction |
| 3-MPIM | Multimodal Perception, Integration, and Multisensory Fusion |
| 3-QAUE | Quality Assessment and User Experience |
| 3-STMD | Subjective Test Methodology and Databases |
| 4 | MULTIMEDIA ENVIRONMENTS |
| 4-AVEW | Audio-visual-haptic Environments and Workspaces |
| 4-MHPI | Multimedia Using Haptic and Physiological Information |
| 4-MTAC | Multimodal Telepresence and Collaboration |
| 4-SEIM | Social and Educational Issues In Multimedia |
| 4-VAAR | Virtual and Augmented Reality |
| 5 | MULTIMEDIA DATABASES AND FILE SYSTEMS |
| 5-ACCS | Ubiquitous Media Access |
| 5-CONT | Content Description and Annotation |
| 5-INTR | Multimedia Interfaces and Interaction |
| 5-KNOW | Knowledge and Semantics Modeling for Multimedia Databases |
| 5-PRES | Media Preservation |
| 5-QUAL | Validation, Quality Assessment and Corpora for Media Search |
| 5-SEAR | Multimedia Search and Retrieval |
| 5-SOCL | Social and Web Multimedia |
| 5-STND | Standards and Interoperability for Multimedia Databases |
| 6 | APPLICATIONS |
| 6-AUTO | Transport and Automotive |
| 6-CONF | Realtime Communication and Video Conferencing |
| 6-CONS | Consumer Electronics and Entertainment |
| 6-EDUC | Education |
| 6-MEDS | Medicine |
| 6-MILT | Military and Defense |
| 6-WEBS | Web and Internet |
| 7 | STANDARDS AND RELATED ISSUES |
| 7-DESC | Media Description and Representation Standardization |
| 7-MEDI | Media and Data Compression Standardization |
| 7-MOBI | Wireless and Mobile Standardization |
| 7-STRM | Media Transmission and Communication Standardization |
| 7-WEBS | Www, Hypermedia, and Internet Standardization |
| 8 | MULTIMEDIA TRAFFIC/QOS MANAGEMENT |
| 8-ERCO | Error Resilience and Concealment |
| 8-ICAN | Immersive Communication and Networking |
| 8-MCCC | Media Cloud Computing and Communication |
| 8-MSAT | Multimedia Streaming and Transport |
| 8-SCNC | Distributed/Cooperative Networks and Communication |
| 8-SMCN | Social Media Computing and Networking |
| 8-SPSY | Cyber-physical Systems |
| 8-WMMM | Wireless/Mobile Multimedia |
| 9 | EMERGING TOPICS IN MULTIMEDIA |
| 9-EAFM | Economic and Financial Models (i.e. for A. multimedia delivery, B. advertisement, C. marketing etc.) |
| 9-MASI | Multimedia Algorithms, Systems, and Interfaces (i.e. for A. assessment, screening, diagnostics and interventions for human health and well-being, B. emerging arts and entertainment paradigms, C. novel education and training systems, D. analytics and visualization for societal applications centered on engineering grand challenges such as related to energy, water, and climate) |
| 9-MMAC | Multimedia and Crowdsourcing (i.e. A. media access personalization and B. automatic content generation) |
| 9-MMHB | Multimodal Human Behavior (i.e. A. data capture, analysis, recognition, synthesis and display in real and virtual worlds, including in social media systems) |
| 9-MMSN | Multimedia Social Networks (i.e. architectures, systems, interfaces) generation) |
*** Media Type: If the manuscript emphasizes on a specific media type (audio, speech, image, video, graphics, etc.), authors should indicated the media type.



